Project 02 / 04Made for a friend
Organ Vault
An app that invites people to explore the world of organs through interactive challenges and stories.
Result: Onboarding cut to a single key: press it and you have started
- Role
- Product and visual design
- Type
- Freelance, for a friend
- Timeline
- 2025
- Platform
- Mobile
01The problem
Studying the organ is usually dry, technical and intimidating for anyone outside a conservatory.
02Research
- Started from what puts beginners off: the vocabulary, the stops, and material written for people who already play
- Looked at how language and music apps keep people coming back: short sessions, visible progress, a reason to open it tomorrow
- Talked through the subject with the friend it was made for, who knows the instrument, to keep the content right
03Why build it
- Why it mattered
- The organ has a lot to give and almost no way in. Material is written for people who already play, so curiosity ends on the first page.
- The bet
- If learning feels like playing, short challenges with a story behind each, beginners will come back for the next one instead of stopping at the theory.
- How I'd know it worked
- Someone who has never played presses the first key without being told how.
04How I built it
Turned the learning path into challenges rather than chapters
WhyLanguage and music apps showed what brings people back: short sessions and visible progress. A chapter asks for commitment up front. A challenge asks for five minutes.
Paired each instrument with a story, so context sticks before theory does
WhyStops and registers mean nothing to a beginner. A story gives them something to hang the theory on, so it is remembered rather than memorised.
Designed a dark, tactile interface where the keyboard is the hero
WhyThe keyboard is the one thing everyone already knows about the organ. Putting it at the centre means the app explains itself, and the dark screen keeps the keys in front.
05Why this way
Challenges, not chapters
A challenge ends with something you did. A chapter ends with something you read, and that is where people stop.
Set asideA course with lessons in a fixed order
The first instruction is one key
Pressing a key is the whole point of the instrument, so the app starts there. No tour, no slides to swipe.
Set asideA three screen onboarding explaining the app
A greyscale palette, like the instrument
Black and ivory keys are the brand. Colour would compete with them, so only the pressed state changes tone.
Nunito, a rounded typeface
The subject is formal. Rounded letters make it feel approachable without turning it into a toy.
06What I tested
Tested
Showed the splash and first screens to the friend it was made for, and to people who have never played
What changed
The keys got a visible pressed state, because a flat screen gave no sign that anything had happened
07Play it yourself

08The look
Logo

Wordmark, on dark 
Wordmark, on light
Colours · tap one to copy it
Typeface · write your name in it
Click here to start
09The screens
10The result
A study tool that reads as accessible, playful and engaging. What I took from it: the fastest onboarding is the product itself, not an explanation of it.